On Inventors, Inventions, Tips & Tricks
Go to: <Inventors Trust><Non-discl.
Agreements><Tips & Tricks><Related
Books>
Inventors Trust, Auckland, New Zealand:
http://www.inventors.co.nz/
An association of inventors definitely
worth joining!
Monthly Meetings - Internet Searches
- Mutual Help - Advice - Reports - Newspapers - Books etc
Non-disclosure
agreements
also called confidentiality agreements.
For Version A click
here
For Version B click
here (recommended by the Inventors Trust NZ)
Comment by Ray Fox, Inventors Trust NZ :
"People in top management act rather like dogs given a bone, when you
offer them a confidentiality agreement.
Some take a quick sniff and lunge at you snarling. They have
been trained as guard dogs to snarl at everything offered to
them by strangers.
Others seize the bone only to drop it instantly and back off
barking like a Queensland pub with its first cane-toad. These
mutts suffer from a gongenital defect that makes them reject
every bone not labelled with a bid identity-tag 'patented'.
Luckily most people in management, after an identifying snuffle
or two, take the bone from your hand, lick it, nibble at it,
being well-fed doggies, and wag their tails.
Many of these 'friendly dogs' got their training in companies
that for decades haven't waited for amateur inventors with
unpatented ideas to pester them; they got in first by offering
their own confidentiality agreements!"
There are three kinds of inventors:
There are the idealists, dreaming
of over-unity power, perpetual motion, antigravity and the like-
and they are happy,
There are the realists who are
so immersed in details, systems and methods that they often re-invent the
wheel
and don't even notice - and they
are happy.
Then there are the pragmatists
who spend all their time and money out in their workshops making prototypes
that seldom work - and they are
happy.
How to rate an idea:
Out of five
points for strong <...> week:
1. How strongly
will people 'want' your idea?
2. How novel
have you proved it to be?
3. How direct
will its path to buyers be?
4. How low-cost
and available are the skills needed for development?
5. How able
and willing to help are inventor support groups?
6. How well
can you (not could you) "sell" the idea to a stranger in a lift?
7. How sure
are you of getting the money you need?
8. How much
alpha and beta testing have you done with X prototypes?
9. How well
have you protected your idea?
10. How well have you diarised/documented
all your steps?
Scoring: 45+/-
"GO FOR GOLD!"
35 +/- "Don't hold your breath too long."
25+/- "Make improvements or stir your pot and put out another idea."
Tips & tricks concerning inventions:
-
Get as much publicity as possible. But be clear which message you
want to put out!
-
Never judge an invention before someone has tried it out.
-
Comments like "We don't need that!" are normal, even for very good
inventions.
-
Read about inventions and inventors to become aware of their high
failure rate.
-
If someone gives you business advice, check his/her credentials.
Many people just like to sound clever.
-
Most of your ideas which you think are new have been around already
for a long time.
-
But some ideas that seem very straightforward have never been thought
of.
-
Many of your ideas, even if they are new and original, are not worth
a cent. Accept it and enjoy them.
-
Everything is a prototype until you have sold at least ten items.
-
Take feedback from customers very seriously.
-
Get feedback from independent people as well as from other inventors!
-
Think NLP: try to please touch, ear and eye!
-
Before you test a prototype on someone, make it look as close to
the finished product as possible. It pays.
-
In each step of the prototype cycle, make as many improvements as
possible. Testers get bored otherwise.
-
Paying pieceworkers (homeworkers paid per piece) is often a good
way to keep production costs low.
-
Don't be too shy to ask good money for a good product.
-
A one-off payment for a license is much less hassle than a contract
for royalties you might never get. This might be the preferrable
option especially for inventions of minor value.
-
Patenting is extremely expensive and can take years. If you do not get
the patent, you have spilled the beans. Confidentiality agreements
are free, immediately binding and more practical, because nobody can copy
your idea.
-
Patenting is not recommended by international experts for inventors
or small companies, because you might have to go to another country to
fight it, sue a company for several years, easily spending a million dollars.
Do you have that? And what if you do not succeed? If you try to patent
anyway, be clear about its (and your) limitations.
-
Games, puzzles and books are automatically protected by copyright
once you go public.
Tips & tricks concerning tools:
- If you are not sure whether
to buy an expensive tool, ask someone and/or try it out at
someone's workshop who has this tool.
- When using an electric scroll
saw, I clamp a large disk made of customboard onto the saw's metal
table
to have a bigger working area. And it's warmer for the hands.
- A drop&pull saw is
safer than a circular saw built into a table.
- Hole bores for drills
have an additional drill bit in the centre. Do not use this central drill
bit if you drill
O-rings from acrylic etc. Drill with hole bore first, then drill central
hole.
- If you need bending a piece often,
produce a jig.
- Fingers not only get hurt easily,
the skin gets easily damaged. Jeweller supply shops have leather gloves
for single fingers.
- Jeweller supply shops offer
a lot of tools you cannot find in any other shop.
- If you give tools to people who work
from home, ask for a bond.
- It often pays not to buy the cheapest
tool brand (safer, less noise, maintenance, weight etc). On the other hand,
the cheapest may be good enough if you need a tool only occasionally.
- Many tools rust quickly. Keep
them oiled and in a dry place.
- Electronical gadgets have to be used
regularly to keep them going, because the heat produced from running them
eliminates the humidity
inside the gagdet.
- There is special oil (e.g. CRC)
available to get rusty mechanical parts going again.
- Regular hoovering of the workshop
and its machines not only keeps the place clean,
it also reduces clogging up of machines and is more healthy. Get a drum
type hoover!
Related books:
-
"Inventor's Desktop Companion"
-
"License Your Million Dollar Idea" by Harvey Rees
-
"Kiwi Ingenuity" by Bob Riley
-
"Inventions from the Shed" by Jim Hopkins & Julie Riley
-
"How to write a book and sell a million copies"
-
"Write and Be Published" by Anna Rogers
-
"The Evolution of Useful Things" by Henry Petroski
-
"Invention by Design" by Henry Petroski
See also my links
to related web sites
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