Free Downloads - Puzzles
A-C
Solitaire Zillions Games by Karl Scherer
All games copyright Karl
Scherer unless another inventor is mentioned.
Commercial use is not
permitted.
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3D-MAZES (V10) 13 randomized variants (created 22 Mar 2007) Make your man walk thorugh 3-dimensional mazes. |
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ADEC (V1.7) and
ADEC-DIA (V2.2) 35 variants and 31 variants (updated 20 Dec 05, 7 Dec 05) Create a longest path, increasing or decreasing your step length at every move. In Adec-dia diagonal moves are also allowed. |
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ADEC-DEL (V1.4) 30 variants (updated 4 Dec 05) Delete all obstacles with as few moves as possible, increasing or decreasing (or keeping) your step length at every move. . |
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10 fixed variants and 1 random variant (updated 13 May 06) Connect the destinations in sequence. |
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3 variants each (updated 14 Dec 2002) This is an extended version of Conway's Game of Life. Cells are born or die depending on the number of neighbours. Alive: 15x15 board |
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3 variants (updated 10 Aug 2003) Here you have full control over 4 cell stages. Zillions V2.0 recommended (for drawing large rectangles) |
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3 variants (new Dec 14 2002) Randomized, automated version of ALIVE game. Needs Zillions V2.0 to run! |
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updated 27 Oct 2007 A collection of Setris games, each with many variants. (To be extended) |
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5 variants (updated 24 May 2007) "A-Maze" type game with numbers. Hop from a bigger to a smaller number, then to a bigger etc... ALTERNATE also available for Pocket PC |
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This is the world's first example of an Area Maze or A-Maze, a new class of mazes! 1 variant (updated 14 Mar 2003) Visit all four corners and the center. The area of the tile you stand on determines your next move. |
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The second A-Maze ever constructed! 1 variant Visit all three corners and the center. The area of the tile you stand on determines your next move. |
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3 variants (updated 11 Oct 2001) Visit all four corners and the center. The area of the tile you stand on determines your next move. This version allows easy creation of new mazes! |
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1 variant (corrected 23 Jan 03) Visit all four corners and the center. The area of the tile you stand on determines your next move. This version uses squares only. |
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(updated 24 Jan 03 to V1.1) 25 randomized variants! Visit all five red circles. The area of the tile you stand on determines your next move. A-Maze 5 uses squares, circles and diamonds. In some variants tiles disappear per (diagonal) move. |
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18 randomized variants! Eliminate one type (= one size) of tiles. The area of the tile you stand on determines your next move. A-Maze 6 uses squares, circles and diamonds. Six board sizes available. |
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A-MAZE
RUN (V1.1) 20 variants (updated 4 Feb 06) Eliminate as many tiles as possible by walking the longest path possible. Relative sizes of tiles must alternate. |
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A-MAZE
RUN II (V1.0) 13 variants (created 8 April 06) Eliminate as many tiles as possible by walking the longest path possible. Relative sizes of tiles must alternate. |
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ANGEL MAZE (V3.0) (updated 5 Sep 06) Save the lost souls and while being chased by the devil. |
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4 variants and 11 variants A puzzle of the "Plumbing" type. Create a continuous path for the ant. Ant II : visit all squares. |
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APERIODIC TILINGS V1.0) 7 variants (updated 19/5/2005) Learn how to create aperiodic tilings based on simple self-similar shapes. |
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AREA SOLO (V3.8) updated 9 Jun07 66 variants (12 of them random) Cover as much area as possible in 10 moves. |
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AREA SOLVER (V1.0) updated 13 Oct 06 5 variants (2 of them random) This tool solves simple Area-Solo problems. |
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ASIAN TOUR (V1.1) created 18 Oct 07 44 variants (4 of them random) Visit as many destinations in sequence as possible. |
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12 variants (updated 24 Mar 2003) When too many atoms occupy a position, they fly apart or disappear. |
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AXIOM MADE EASY (V1.7) 2 heavily annotated games, 1 extensive introductory text to Axiom from the Zillions perspective (updated 22 Dec 07) |
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AXIOMATIC METRONOME (V2.0) (created 22 Dec 07) 3 variants simulates a metronome. |
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AXIOMATIC TIMER (V1.1) (updated 29 Nov 07) 3 variants Tests how good you can estimate time. Variant 3 can be used as a stopwatch. |
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9 variants Fill the given shapes with copies of the b-pentomino. |
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12 variants (updated 6 Mar 07) Using any of 12 polysquares, the program tiles any given or designed shape automatically. Watch the backtracking algorithm at work! |
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BAD NEIGHBOURS 1 variant (created 19 November 2003) Rearrange so that consecutive numbers are not adjacent. |
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BALLOONS (V2.0) 22 variants (10 fixed, 1 randomized) (updated 13 May 06) Eliminate as many balloons as possible. |
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BALLOONS II (V1.0) 16 variants (10 fixed, 6 randomized) (created 18 May 06) Eliminate all balloons. Ballons rise to top. |
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BALLOON
MANIA (V1.0) 34 variants (10 fixed, 24 randomized) (created 23 May 06) Eliminate all balloons. Ballons rise to top. One or two new balloons will drop after each move. |
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BALLWALK (V1.1) (updated 20 Nov 05) 11 variants (some fixed) Visit two opposite (in some variants all) corners. The number of surrounding balls dictate the length of a step. |
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BANDED CUBE 2 variants (created Aug 2002) Recreate the original setup The coloured spots slide around one step at a time. |
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BARROT (V3.2)
55 variants (3 random, 52 fixed) (updated 9 Mar 06) Swap the positions of the red and blue bar. A bar can rotate 45 degrees around either end, if the end contains a black pivot ball. |
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BIG MAZES (V2.1) 15 variants (updated 7 Feb 07) Roll the ball to the exit. Ball rolls automatically to next intersection! Also solves automatically and shows shortest solution. |
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BIG MAZES II (V4.3) Now 205 variants ! (updated 7 Feb 07) This is now a whole suite of maze designing tools: Standard Mazes, Self-intersecting Mazes, Double Mazes, and much more. You can add any designs (walls) yourself. The program will even find the way out for you! |
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BIG MAZES III (V1.2) 66 variants (updated 12 Feb 07) mazes with loops Standard Mazes, Self-intersecting Mazes You can add any designs (walls) yourself. The program will even find the way out for you... ...using the MODIFIED RIGHT-HAND RULE ! |
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BILLIARD BALL (V2.0) 36 variants (updated 7/11/03) Balls run just for fun. |
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BILLIARD PUZZLE (V1.1) 2 variants (created 30/1/04) Visit all four corners and the centre with your white ball. |
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14 randomized variants (updated 30 Aug 2006) Match the designs to make the bowls disappear. |
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BRAIDING (V1.1) 1 randomized variant (updated 16 Oct 2005) Strand weaving (plaiting), just fun. |
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BRANCHES (V3.0) 29 variants (updated 14/11/04) Study branching patterns. |
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BRAX (V1.0) 2 variants (created 18 Aug 07) Capture your oppoenent's pieces on a complex board. |
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(updated 27/3/2001) 20 main variants - thousands of variations Chess pieces (Queen and Rook) pop bubbles. One or more bubbles pop up at each place a piece moved from. Who needs the least moves to pop all bubbles? |
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Bubbles 2 can be played as a or competitively 20 main variants - thousands of variations Chess pieces (Bishop and Knight) pop bubbles. New bubbles pop up at the place a piece moved from. You can define your own pattern of bubble creation!. Who needs the least moves to pop all bubbles? |
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11 fixed variants - 1 randomized variant Eliminate all bumper cars by bumping into them. |
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(updated 26 June 2001) 8 variants Catch all the butterflies.. |
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(updated 8 Dec 2004) 1 variant Pocket Calculator (all buttons are now active) |
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CALENDAR (created Jan 28, 2004) 1 variant |
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(updated 19 April 2003) 13 variants Roll the cubes and write CAPETOWN in blue, orange,.... |
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24 variants (updated 5 Sep 06) The mouse has to eat the cheeses and return home. Sounds easy? - Wait until the cats appear! In some variants you may kill a cat or two, depending on your strength. |
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36 variants each, s (updated 27/7/2003) It loses strength when moving and gains strength from eating. In Cat&Mouse III the cats and mice are more clever. |
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(updated 27/7/2003) 15 variants The mouse has to eat all the cheeses. There are burrows for protection, but also a very fast and dangerous cat! |
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(created 5 Sep 06) 1 randomized variant The mouse has to eat all the cheeses before it gets caught by the cat. (This is a version of 'Angel Maze' !)
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(updated July 11, 2001) 3 randomized variants The Queen has to capture all the Pacmen. |
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5 variants You wake up in a cave and realize that you have lost your memory. Using only your torch, you have to find your way out. |
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5 variants You wake up in a cave and realize that you have lost your memory. You have to find your way out. |
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5 variants Find ten bugs in a cave system. |
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created 6 Oct 05
Simulation of falling dominoes. Make amends so that all dominoes fall when one is toppled. |
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CHAINS (V1.0) created 23 Dec 2004 27 variants Fill the baord with the given pearls-on-a-string tiles. |
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14 variants each (updated 16 Mar 05) Turn all black pieces into white pieces. Ten variants produce randomized setups. Four variants represent given problems. |
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CITY TOUR (V1.0) (created 19 Mar 06) 36 variants Visit as many streets as possible. Some intersections can be swapped. |
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(updated 24 May 07, 24 May 07, 24 May
07)
Recreate the original setup. |
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(updated 26 Feb 03) 7 variants Try to eliminate all marbles. Monochrome groups of 2x2 will disappear. |
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(updated 26 Feb 03) 7 variants Try to eliminate all marbles. Monochrome groups of three adjacent marbles in a diagonal will disappear. |
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(updated 26 Feb 03) 8 variants Try to eliminate all marbles. Certain monochrome groups of adjacent marbles will disappear. |
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CODE CRACKER (created 14 Mar 04) 4 variants Solve the encoded crossword puzzle. |
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COIN HEXAGON (V1.1) (updated 29 Apr 2003) 1 variant Try to form a hexagon |
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COLORIT (V1.0) (created July 7, 2005 ) 4 randomized variants Your task is to colour a map with only four colours. (this is not as easy in this game as it sounds) |
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12 variants Fill a 5x5x5 cube with pentacubes. |
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CONFIX (V1.1) 12 variants (updated 15 Nov 04) Find and eliminate certain given configurations of marbles. |
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26 variants (updated 27 Oct 2007) Connect all dots with as few strokes as possible. |
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(created 23 Aug 2004) 5 variants Walk through as many doors as possible. Door colours must alternate. |
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48 variants; randomized setups (udated 11 Feb 07). Place coloured strips on the board. Where the strips cross, the colours must match. All problems are solvable. Variants with 2,3,...,9 colours, boards 4x4 to 7x7. |
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4 variants Use the given letters to fill the crossword puzzle The set of letters is different every time. |
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CRYPTIC CROSSWORDS (V3.0) 13 variants (updated Jan 13 2004) now with much improved freeplay. |
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CRYSTAL (V1.1)
9 random variants, 50 puzzles with fixed setups (updated 30 Sep 2007) Maximize the area covered by your crystals. Each crystal must cover exactly 4 crystal seeds of the selected colour. |
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CUBEWALK (V2.0) & CUBEWALK II (V2.0) (updated 12 Jan 08) 6 variants each Walk through a 5x5x5 cube. CUBEWALK: turn 90 degrees after each step. CUBEWALK 2: go to a diagonally adjacent cube at each step. |